6 Scenario Conversion

6.1 General
6.2 Chaos Campaign
6.3 Hot Drop

There are a large number of official and unofficial published scenarios. These scenarios can be used with BattleTech: Outworlds Wastes with the following conversion rules.

6.1 General

In order to use a existing scenario with BattleTech: Outworlds Wastes, force restrictions and allocation of payments should be identified.

Scenario forces should generally match the units available to commanders in the Force Construction rules. For example, a scenario that relies upon a squadron of aerospace fighters would require additional modifications as a commander’s DropShip typically has a maximum of two aerospace bays.

Rewards should generally match the guidelines found in the Scenario Scoring rules. For scenarios with victory points, Supply Points, Warchest Points, or other metrics of gradated success between commanders, award the primary objective payment based upon the level of success of each side. For example, if one side earned 8 victory points and the other side earned 13 victory points out of a total of 25 possible victory points, then award 2,240,000 C-bills to the first side and 3,640,000 C-bills to the second side.

If the scenario has a secondary objective that each side can achieve without preventing the other side from achieving the objective, then award this objective 3,000,000 C-bills. This payment maybe partially awarded if it is possible to achieve different levels of success for the secondary objective. If the scenario does not have a secondary objective, then select a secondary objective for the scenario.

League organizers may make adjustments to these guidelines as desired.

6.2 Chaos Campaign

BattleTech: Chaos Campaign provides campaign rules that have lower complexity than BattleTech: Campaign Operations or BattleTech: Outworlds Wastes and is available as a free PDF. The Chaos Campaign rules are used for campaigns in BattleTech: Chaos Campaign: Succession Wars as well as BattleTech: Spotlight On and BattleTech: Turning Points publications and Shrapnel, the BattleTech magazine. The BattleTech: Mercenaries box set adds a contract system for the BattleTech: Chaos Campaign system.

BattleTech: Outworlds Wastes can be used as the logistics system for BattleTech: Chaos Campaign with the BattleTech: Mercenaries box set extension.

6.2.1 Contract Terms

1,000 Supply Points for Mercenary Chaos Campaign is worth 3,500,000 C-bills in BattleTech: Outworlds Wastes. A standard 10,000 BV BattleTech: Outworlds Wastes force is equivalent to a Scale 2 force in Mercenary Chaos Campaign. These conversion rules assume one scenario per month for the ease of computing logistics costs.

These following contract terms in Mercenary Chaos Campaign interact with BattleTech: Outworlds Wastes as described below.

League organizers may allow a limited set of contracts or may allow commanders to negotiate contract terms per the rules in the BattleTech: Mercenaries box set. Reputation cannot be used to modify contract terms unless allowed by league organizers. League organizers set the frequency at which contracts may be renegotiated. If the renegotiation occurs while the force remains on the same planet, then the Transportation Terms cannot be renegotiated.

6.2.2 Default Contracts

Two typical contracts for BattleTech: Outworlds Wastes are given here. As described in the BattleTech: Mercenaries box set, commanders may negotiate to adjust the terms of their contract.

The first default contract replicates the BattleTech: Outworlds Wastes system. Commanders have 100% Base Pay (step 7), Independent Command Rights (step 11), 100% Salvage Rights (step 13), no Support Rights (step 1), and 100% Transportation Terms (step 9). Force maintenance works as described in the Force Maintenance section.

The second default contract significantly reduces the maintenance cost for commanders while also reducing salvage and transportation payments. Commanders have 100% Base Pay (step 7), House Command Rights (step 7), 40% Salvage Rights (step 7), 10% Battle Support Rights (step 7), and 50% Transportation Terms (step 7). Force maintenance works as described in the Force Maintenance section with the following modifications.

Replace: Pay 45% of the C-bill cost, rounded up, to replace a destroyed unit.

Repair: Pay 0% of the C-bill cost, rounded up, to repair all internal damage and critical components for a unit that has not been destroyed.

Recruit: Pay 0% of the C-bill cost, rounded up, to replace troops in an infantry or Battle Armor unit that was not destroyed.

Salvage: Recover enemy units that were destroyed in a scenario. You may add up to 40% of the destroyed enemy units to your force, rounded down, with a minimum of 1 unit. Pay 50% the C-bill cost, rounded up, to add salvaged enemy units to your force. Also, sell components from any destroyed enemy unit that was not added to your force to earn 10% of the unit’s C-bill cost.

6.2.3 Scenario Scoring

Organizers may score scenarios by using the Supply Point payments given in the Mercenary Chaos Campaign and using the 1,000 Supply Points to 3,500,000 C-bills conversion. This scoring only provides three possible payments for the primary objective in a scenario, 50%, 100%, or 150% of the 3,5000,000 base pay for a Scale 2 force.

For a more granular scoring for any BattleTech: Chaos Campaign scenario, award the 7,000,000 C-bills payment for the primary objective proportional to the victory points or supply points earned by each side. For example, if one side earned 8 victory points and the other side earned 13 victory points out of a total 25 possible victory points, then award 2,240,000 C-bills to the first side and 3,640,000 C-bills to the second side.

If the scenario has secondary objectives, the maximum secondary objective payment should be 3,000,000 C-bills.

League organizers may make adjustments to these guidelines as desired.

6.2.4 Time Between Tracks

BattleTech: Outworlds Wastes replaces the Supply Point (SP) costs for the activities in the Time Between Tracks section of Mercenary Chaos Campaign with the BattleTech: Outworlds Wastes Force Management rules. The following adjustments apply to the standard BattleTech: Outworlds Wastes rules for Force Management.

6.2.5 Scales of Play

The BattleTech: Outworlds Wastes rules correspond to Scale 2 in Mercenary Chaos Campaign. All of the standard and agreed upon optional rules for BattleTech: Outworlds Wastes apply at this scale.

To play at Scale 1, use modified BattleTech: Outworlds Wastes Event rules. Your force has a modified Leopard dropship with 4 configurable bays. Your initial force has up to 3,000 BV in ’Mechs and 2,000 BV in infantry and combat vehicles. Commanders may use any Battlefield Support: Strikes but may only use Battlefield Support: Assets for units in their force unless league organizers state otherwise.

6.3 Hot Drop

’Purifiers dropping on an infantry position’

Purifiers dropping on an infantry position - Jared Blando